After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here. As usual, here’s a new launch trailer we put together for this special day. There is an absurd number of features in the game and the mobile version has the same feature set as the PC and Mac versions. The only...
Read MoreSimplePlanes Trailer
Just remembered that I still have this blog. Well, the past year I’ve been writing a game with Philip Tarpley about building airplanes. The game is called SimplePlanes. It’s available right now for PC and OSX. We are launching for mobile on Dec 11th, unless we get a rejection from Apple. Here’s the...
Read MoreJundroo’s Game Architecture and Tools
I am frequently asked what I use to write my games, so I thought it was time to just write it down and put it in one place. Architecture 95% of my code is in C++, and then I have a different application layer for each platform. Windows is C++, Android is Java, iOS is Obj-C, and Windows Phone is C#. Tools I do nearly all of my coding in Visual Studio...
Read MoreLanding a rover on Smoon in SimpleRockets
It seems that every time I release a new game, my players manage to do the impossible. SimpleRockets has been no different. Within just days after release, I am seeing high scores that I never thought would be possible, and I’m seeing picture albums detailing long, complex, and well thought out missions that players are creating by themselves in the...
Read MoreNumber Two
My newest game, SimpleRockets, was released yesterday (9/5) and rose to the #2 spot in the iOS App Store. Needless to say, it’s been an exciting day and I thought it would be fun to share the details of my marketing campaign. Let me first state that the overnight success of SimpleRockets really started three years ago. Thanks goes to the CEO of...
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