Andrew Garrison

a blog about software development

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SimpleRockets 2 is now available for mobile

Posted by on Sep 19, 2019 in Everything |

After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here. As usual, here’s a new launch trailer we put together for this special day. There is an absurd number of features in the game and the mobile version has the same feature set as the PC and Mac versions. The only...

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SimplePlanes Trailer

Posted by on Nov 27, 2014 in Everything, Games, iOS |

Just remembered that I still have this blog. Well, the past year I’ve been writing a game with Philip Tarpley about building airplanes. The game is called SimplePlanes. It’s available right now for PC and OSX. We are launching for mobile on Dec 11th, unless we get a rejection from Apple. Here’s the...

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Jundroo’s Game Architecture and Tools

Posted by on Nov 25, 2013 in Everything | 0 comments

I am frequently asked what I use to write my games, so I thought it was time to just write it down and put it in one place. Architecture 95% of my code is in C++, and then I have a different application layer for each platform. Windows is C++, Android is Java, iOS is Obj-C, and Windows Phone is C#.   Tools I do nearly all of my coding in Visual Studio...

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Number Two

Posted by on Sep 6, 2013 in Everything, iOS, Marketing | 0 comments

My newest game, SimpleRockets, was released yesterday (9/5) and rose to the #2 spot in the iOS App Store. Needless to say, it’s been an exciting day and I thought it would be fun to share the details of my marketing campaign. Let me first state that the overnight success of SimpleRockets really started three years ago. Thanks goes to the CEO of...

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SimpleRockets has launched!

Posted by on Sep 5, 2013 in Everything | 0 comments

SimpleRockets is now available on iPhone/iPad, Google Play, Amazon App Store, Windows Phone 8, and PC. It’s just $0.99 on everything except for PC. Be sure to get it now, because the price will increase after this weekend! It’s always exciting to launch a new game, and I’m already seeing some very positive feedback from players. Great...

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