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Everything | Andrew Garrison

Andrew Garrison

a blog about software development

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SimpleRockets 2 is now available for mobile

Posted by on Sep 19, 2019 in Everything |

After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here. As usual, here’s a new launch trailer we put together for this special day. There is an absurd number of features in the game and the mobile version has the same feature set as the PC and Mac versions. The only...

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SimplePlanes Trailer

Posted by on Nov 27, 2014 in Everything, Games, iOS |

Just remembered that I still have this blog. Well, the past year I’ve been writing a game with Philip Tarpley about building airplanes. The game is called SimplePlanes. It’s available right now for PC and OSX. We are launching for mobile on Dec 11th, unless we get a rejection from Apple. Here’s the...

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Ice Bucket Challenge

Posted by on Aug 28, 2014 in Everything |

I’m sure everyone is tired of seeing the ice bucket challenge videos by now, but I am so excited to see a marketing campaign go viral for medical research. I hope they are able to take all of this money and really make some great progress on eradicating such a terrible and debilitating disease. I was not able to do the challenge within 24 hours of...

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SimpleRockets is free today on iOS, Android, and PC

Posted by on Apr 25, 2014 in Everything | 0 comments

I’m giving away SimpleRockets today for free for all devices. iPhone, iPad, Android, and PC. If you don’t already have it on one of those devices, now is a great time to pick it up! Also, please help me spread the word and tell your friends to get it! Here are the links: SimpleRockets for iPhone/iPad (normally $1.99) SimpleRockets for...

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STL Game Jam

Posted by on Apr 15, 2014 in Everything | 0 comments

This weekend I went to the STL Game Jam at Webster University. I had never been to a Game Jam so I wasn’t exactly sure what to expect. I really wanted to make a game with Unity, since I’m just starting to use it on my own projects and I really need to learn it forwards and backwards. Luckily I found a team that was planning on using it and they...

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