Andrew Garrison

a blog about software development

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Number Two

Posted by on Sep 6, 2013 in Everything, iOS, Marketing | 0 comments

My newest game, SimpleRockets, was released yesterday (9/5) and rose to the #2 spot in the iOS App Store. Needless to say, it’s been an exciting day and I thought it would be fun to share the details of my marketing campaign. Let me first state that the overnight success of SimpleRockets really started three years ago. Thanks goes to the CEO of...

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SimpleRockets has launched!

Posted by on Sep 5, 2013 in Everything | 0 comments

SimpleRockets is now available on iPhone/iPad, Google Play, Amazon App Store, Windows Phone 8, and PC. It’s just $0.99 on everything except for PC. Be sure to get it now, because the price will increase after this weekend! It’s always exciting to launch a new game, and I’m already seeing some very positive feedback from players. Great...

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Porting an iOS app to Windows 8

Posted by on Oct 29, 2012 in Everything | 0 comments

I just recently finished porting my iOS game, SimplePhysics, to Windows 8 Metro WinRT. SimplePhysics is primarily written in C++, with just a pinch of Objective-C to get it working on the iPhone. Fortunately, the new WinRT platform is written in C++/CX, so in theory I should be able to reuse almost my entire code base! This was true for the most part,...

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GoDaddy is Suboptimal for WordPress

Posted by on Oct 23, 2012 in Everything | 0 comments

I have a confession to make. I’ve been running a website on a shared GoDaddy web server for years. During that time I’ve really never had any problems. The tech support was fine. The performance was fine for my DotNetNuke blog and a handful of other ASP.NET pages that handle service calls from my iPhone games. I did seriously consider...

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Dummy Defense

Posted by on Mar 19, 2012 in Everything | 0 comments

Dummy Defense is a spin-off of the popular physics and engineering game, SimplePhysics. In Dummy Defense, you must use your engineering prowess to protect Melvin, the dummy, from an array of dangers, such as boulders, explosions, death pits, meteors, and more.  Using the same blueprints editor from SimplePhysics, the player must build a structure that is...

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