I am frequently asked what I use to write my games, so I thought it was time to just write it down and put it in one place. Architecture 95% of my code is in C++, and then I have a different application layer for each platform. Windows is C++, Android is Java, iOS is Obj-C, and Windows Phone is C#. Tools I do nearly all of my coding in Visual Studio...
Read MoreNumber Two
My newest game, SimpleRockets, was released yesterday (9/5) and rose to the #2 spot in the iOS App Store. Needless to say, it’s been an exciting day and I thought it would be fun to share the details of my marketing campaign. Let me first state that the overnight success of SimpleRockets really started three years ago. Thanks goes to the CEO of...
Read MoreSimpleRockets has launched!
SimpleRockets is now available on iPhone/iPad, Google Play, Amazon App Store, Windows Phone 8, and PC. It’s just $0.99 on everything except for PC. Be sure to get it now, because the price will increase after this weekend! It’s always exciting to launch a new game, and I’m already seeing some very positive feedback from players. Great...
Read MoreInterview on Channel 9
I had the pleasure of meeting Laura Foy in Seattle for an interview on my experience porting my games over to Windows Phone...
Read MorePorting an iOS app to Windows 8
I just recently finished porting my iOS game, SimplePhysics, to Windows 8 Metro WinRT. SimplePhysics is primarily written in C++, with just a pinch of Objective-C to get it working on the iPhone. Fortunately, the new WinRT platform is written in C++/CX, so in theory I should be able to reuse almost my entire code base! This was true for the most part,...
Read MoreGoDaddy is Suboptimal for WordPress
I have a confession to make. I’ve been running a website on a shared GoDaddy web server for years. During that time I’ve really never had any problems. The tech support was fine. The performance was fine for my DotNetNuke blog and a handful of other ASP.NET pages that handle service calls from my iPhone games. I did seriously consider...
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