Andrew Garrison

a blog about software development

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Porting an iOS app to Windows 8

Posted by on Oct 29, 2012 in Everything | 0 comments

I just recently finished porting my iOS game, SimplePhysics, to Windows 8 Metro WinRT. SimplePhysics is primarily written in C++, with just a pinch of Objective-C to get it working on the iPhone. Fortunately, the new WinRT platform is written in C++/CX, so in theory I should be able to reuse almost my entire code base! This was true for the most part,...

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GoDaddy is Suboptimal for WordPress

Posted by on Oct 23, 2012 in Everything | 0 comments

I have a confession to make. I’ve been running a website on a shared GoDaddy web server for years. During that time I’ve really never had any problems. The tech support was fine. The performance was fine for my DotNetNuke blog and a handful of other ASP.NET pages that handle service calls from my iPhone games. I did seriously consider...

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Dummy Defense

Posted by on Mar 19, 2012 in Everything | 0 comments

Dummy Defense is a spin-off of the popular physics and engineering game, SimplePhysics. In Dummy Defense, you must use your engineering prowess to protect Melvin, the dummy, from an array of dangers, such as boulders, explosions, death pits, meteors, and more.  Using the same blueprints editor from SimplePhysics, the player must build a structure that is...

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BridgeBasher for Android

Posted by on Jul 31, 2011 in Everything | 0 comments

BridgeBasher is now available for the Android platform! The game is ad-based and will be free for download. If you have an Android device, you can download it here: https://market.android.com/details?id=com.andrewgarrison.bridgebasher Tags:...

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BridgeBasher Update with iPad Support

Posted by on Jul 11, 2011 in Everything | 0 comments

Last night I submitted an update to the app store that includes iPad support for BridgeBasher. The update will be free for everyone who has already downloaded BridgeBasher, but will not be available for BridgeBasher Lite. I am also working on porting BridgeBasher to the Android platform. Things are going well, and I expect to be able to release it by the...

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